Things I know: It is compatibility with all of the other mods I have made so far. Not 100% sure on mod compatibility: (worked with mods I used) (this includes some unusual summonable enemies) (list can be found below) There are 6 new positive curio interactions, and 4 new negative curio interactions. This mod has been made to rectify the latter issue. Its horror removal is very circumstantial and it has no curio interactions. Hopefully the patch improves this because it's a great game, just too grindy and instadeathy in the final stages.Parts of this mod were inspired by this reddit page by user GameTrekker: I've not been back since, the prospect of raising at least 8 more heroes to the required strength to tackle levels 4 and 5 I can't be arsed with. The bandit boss killed my whole backup high level team, and you can't escape the fight. I hadn't experienced this before and decided to defend to protect my hard earned upgrades. I finally gave up on the game when I got teamwiped at the start of a level 5 dungeon, and returned to the hamlet only for there to be a bandit invasion. I had a roster of 20 heroes so would be doing lots of low level missions in between in order to have a backup team, and of course there were always about 6 heroes in rehab at all times. I would spend a long time levelling my roster up and outfitting them with top stuff, only to lose at least 1 or 2 guys on every level 4 or 5 attempt. I found the leap from level 3 to 4/5 dungeons was brutal, all of a sudden you can get easily teamwiped in the first few fights and if you don't have a powerful healer you're screwed. Level 5 is where I hit a brick wall too, but they have apparently patched the difficulty down a bit since, and also lowered how long it takes to complete the game, so I may return.
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